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The eternal arguments that annually dominate discussion of FIFA games are tired and drawn out. There are two sides of the aisle: the people who don’t play FIFA and attempt to denounce it as some sort of anti-game, and the people who buy it but complain that it never changes. The latter is usually followed by a naive aside about how EA should just call the overall game ‘FIFA’ and update it every year.
Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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The eternal arguments that annually dominate discussion of FIFA games are tired and drawn out. There are two sides of the aisle: the people who don’t play FIFA and attempt to denounce it as some sort of anti-game, and the people who buy it but complain that it never changes. The latter is usually followed by a naive aside about how EA should just call the overall game ‘FIFA’ and update it every year.
Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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Alright, we get it. EA only makes small changes to a trusted formula – a method employed by plenty of franchises in the past decade. Perhaps it’s the physical distance from the action, or the recursive gameplay which hasn’t changed in a long time, that makes this pointless argument reappear. But once more the arguments have resurfaced as FIFA 20 has steadily approached store shelves with all the inevitability of the rising sun.
With this year’s iteration of the stalwart series, EA appears to have made some bold strides in the right direction, especially when it comes to giving players what they’ve been asking for in terms of game modes and statistical tinkering. Yet, is this merely appeasement whilst the larger systems stay frustrating, or does it suggest a meaningful commitment to improving the beautiful game with fan feedback in tow?

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